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GATSU
Joined: 03 Jan 2002
Posts: 15358
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Posted: Sun Jul 13, 2014 6:02 am
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*sigh* Why does he keep getting work when he's nowhere near as talented as his dad?
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CeaseActivity
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Posted: Sun Jul 13, 2014 6:08 am
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I'm really really unsure whether I like this or not.
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Detrimont
Joined: 16 Aug 2013
Posts: 134
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Posted: Sun Jul 13, 2014 6:20 am
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At least it doesn't look 12FPS like every other CG anime
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Momokochan
Joined: 08 Apr 2012
Posts: 103
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Posted: Sun Jul 13, 2014 6:31 am
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woow that 3d looks cheeap, at least smooth the edges guys I can still quite a few polygons.
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trilaan
Joined: 17 Jan 2009
Posts: 1059
Location: Texas
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Posted: Sun Jul 13, 2014 6:37 am
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Good luck, Goro. Maybe you'll finally find your niche as the Miyazaki of Television.
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Sloggett
Joined: 09 Apr 2011
Posts: 46
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Posted: Sun Jul 13, 2014 8:31 am
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This has been on my radar since first revealed last year. Not happy with this footage and it looks like I'm not alone.
I wanted to enjoy both "Kingdom"and "Shidonia no Kishi" but couldn't get past the terrible CG. Also had similar feelings with the new "MCOG". Such a shame
Even though CG is looking better these days, it's still not at a level where I can accept it over traditional animation. With a movie budget it can look pretty good, Evangelion Rebuild films look decent. When it comes to TV the budget just isn't there, characters end up looking jarring and plain lifeless.
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Blanchimont
Joined: 25 Feb 2012
Posts: 3461
Location: Finland
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Posted: Sun Jul 13, 2014 8:39 am
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Sloggett wrote: | Even though CG is looking better these days, it's still not at a level where I can accept it over traditional animation. With a movie budget it can look pretty good, Evangelion Rebuild films look decent. When it comes to TV the budget just isn't there, characters end up looking jarring and plain lifeless. |
Yep. Despite the technological advances, for some reason CG still has trouble carrying the same character emotions as traditional animation. Just look at the recent french sequels of The Mysterious Cities of Gold...
If this trailer holds, there will be some really pissed of Swedish otaku...
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jet_
Joined: 06 Jun 2013
Posts: 398
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Posted: Sun Jul 13, 2014 9:30 am
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F*ck everything about this.
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koinosuke
Joined: 24 Sep 2005
Posts: 271
Location: Fukushima, Japan
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Posted: Sun Jul 13, 2014 10:35 am
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GATSU wrote: | *sigh* Why does he keep getting work when he's nowhere near as talented as his dad? |
If being near as talented as Miyazaki Sr. was a prerequisite for getting work in anime, you'd be able to count the amount of directors in the industry on a single hand.
Goro redeemed himself with From Up on Poppy Hill, which is overall a very well regarded movie. I'm looking forward to this, though I have to admit the CG look leaves a lot to be desired.
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Kadmos1
Joined: 08 May 2014
Posts: 13577
Location: In Phoenix but has an 85308 ZIP
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Posted: Sun Jul 13, 2014 11:15 am
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koinosuke wrote: | If being near as talented as Miyazaki Sr. was a prerequisite for getting work in anime, you'd be able to count the amount of directors in the industry on a single hand. |
I think you could say the same thing about Ishinomori or Tezuka themselves.
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LaFreccia
Joined: 12 Apr 2006
Posts: 324
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Posted: Sun Jul 13, 2014 11:46 am
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I think Knights of Sidonia was pretty decent. I wouldn't say I prefer the CG to a traditional art-style, but I think the animation studio deserves a chance to try something like this out. CG in space is a lot easier to pull off, so this will be a challenge.
Learn and Grow!
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thekingsdinner
Joined: 25 Sep 2010
Posts: 1076
Location: Geertruidenberg, Netherlands
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Posted: Sun Jul 13, 2014 11:56 am
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Goro, I love your stuff, but I'm skipping out on this one. At this point I'm just avoiding CG anime altogether, I tried to like it numerous times but it looks way too out-of-place for my taste.
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Shadowrun20XX
Joined: 26 Nov 2007
Posts: 1935
Location: Vegas
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Posted: Sun Jul 13, 2014 12:05 pm
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You guys sound so spoiled. Not all CG is Hollywood status. There is more Arpeggio and Kishi on the way.
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ninjapet
Joined: 20 Apr 2009
Posts: 1517
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Posted: Sun Jul 13, 2014 12:56 pm
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I don't think it looks that bad, it sort of reminds me of that ps3 game Ghibi did.
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walw6pK4Alo
Joined: 12 Mar 2008
Posts: 9322
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Posted: Sun Jul 13, 2014 1:59 pm
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The CG in Sidonia and Arpeggio at least helped with the rigid mechanical design the only drawbacks were the humans the the guana and on the humans I mostly noticed it in long non-black hair movement. I don't think it'll work in an environment that's just totally soft and organic like a forest. Luckily Arpeggio and Sidonia more than made up for any animation shortcomings by being fun and exciting, the total opposite of that Appleseed thing, they succeeded in spite of their handicap.
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